I’m really thrilled by the dice mechanics of “The Republic”. It acts as an excellent representation of your character in regards to attributes, traits, health, … and also lets the players decide if they want to do a risky action or a (probably) safe one. Brilliant! Even some kind of character advancement is possible with the dice mechanics. I can easily see this as a “gateway game” for roleplayers who want to see what story-gaming can do for them. The setting (Hellenistic Athens) is a nice fit, too, with lots of plot ideas during character creation. Fantastic game!

Helmut Schmutzer, The Republic RPG – Playtest Report – Johannes Opperman